![]() It's a great way to make enough money early on to buy some better gear. What I have been doing is fighting those mercenaries and loading up everyone's inventory to the max, then going back to the shop and taking the time to identify everything and selling, then going back for another load. It only takes 1 skill point to learn, whereas for Level 3 Warlock it takes 6 points to learn. I see the reason you would want a Sorcerer using it even though it still costs 25. Okay, so I probably will roll a Warlock after all, since it takes 25 no matter what.Įdit - I'm dumb. Makes having the skill in your party very useful.Īnd make sure your magic user has at least 25 magic points to be able to cast it. If you fight there you will be picking up a ton of unidentified loot, and you can make quite a bit of gold while you level if you have someone who can identify it.Īlso, it's not cost efficient to pay the shopkeepers to identify something. This is important obviously for making gold, and especially important if you plan on grinding a bit to level up early in the game in CRPGNut's recommended place. If you can't identify anything the shop keepers will not give you any gold for the items. Here's a tip > Make sure if you create a magic user that you get the Level 3 ability of Identify Objects. Is that normal? The rest of my party isn't much better, but my Orc Berserker got lucky I guess and starts with 17/17. I re-rolled an Elf Battlemage and a Shadow Elf Rogue, but each of them start with 4/4 HP. However, is there any way to see how many hit points the character is going to start with? I figured it would be tied to Vitality but it doesn't appear to work that way. ![]() Now that I have re-rolled everyone, it seems to be better. ![]() Yeah, I was not re-rolling my characters, so I was starting with bad stats. ![]()
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